Review: Split/Second (PS3)
We first saw Split/Second in motion at E3 of 2009, and I was instantly excited for what the possibilities were. Even though the game was early, the driving already felt solid, and with the addition of destructible environments and the possibilities of actually changing the tracks themselves, the standard template for an arcade racer had obviously been thrown out the window. Hit the link to find out if they actually succeeded in setting a new standard in arcade racers.
Read more

17. May, 2010 


